We talked to Starfield's Lead Creative Producer, Tim Lamb, about designing Starfield's blend of complex ship control and thrilling arcade dogfights.
"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)
Source: space
Source Link: https://www.space.com/entertainment/space-games/finding-the-fun-was-always-our-guiding-star-how-starfield-developers-balanced-realism-with-arcade-fun-when-approaching-space-combat-exclusive