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"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)


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2025-09-06 13:03:04
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We talked to Starfield's Lead Creative Producer, Tim Lamb, about designing Starfield's blend of complex ship control and thrilling arcade dogfights.

"Finding the fun was always our guiding star": How 'Starfield' developers balanced realism with arcade fun when approaching space combat (exclusive)

Source: space
Source Link: https://www.space.com/entertainment/space-games/finding-the-fun-was-always-our-guiding-star-how-starfield-developers-balanced-realism-with-arcade-fun-when-approaching-space-combat-exclusive


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